Elementalism Update Logs

Latest Elementalism official announcements and major update milestones.

  • 🆕 | Version 14.11.0
  • ⚙️ | Reduced Blood Mastery cost: 25k → 20k.
  • ⚙️ | Reduced Blood Grasp cost: 5k → default 2.5k.
  • ⚙️ | Reduced all quest cooldowns to 30 seconds.
  • 🛡️ | Quest cooldown changes are intended to avoid/slow down auto-questing exploits.
  • 💧 | Talking to the NPC next to the water pouches now includes an option to remove your water pouch.
  • 🎮 | [Console] Switching tools to one side now selects the last slot on the opposite side instead of unequipping all, and empty slots can no longer be selected.
  • 🔊 | Added an option to hide the Boombox in its UI.
  • ⚡ | Improved energy regeneration for low Mastery.
  • 🧘 | Improved energy regeneration while meditating.
  • 🌊 | Water Wave now has a fade out effect.
  • 👕 | Buying an outfit while having a forced outfit (nations, etc.) is now blocked and shows a notification to avoid mistakes.
  • 📈 | Balance: [Buff] Increased Blood Grasp detection radius: 18 → 20.
  • 📈 | Balance: [Buff] Fire Wall can now block fire projectiles and combustion.
  • 📈 | Balance: [Buff] Water Wave can now block water projectiles.
  • 🐞 | Fix: Fixed being able to use water without a water pouch in areas without a water source.
  • 🆕 | Version 14.10.0
  • ⚙️ | Lowered Wooden Fishing Rod price: 2500 → 750, and adjusted other fishing rod prices.
  • ⚙️ | Skill Scroll world event timer now restarts once it's collected.
  • 🐞 | Fix: Fixed a maximum event reentrancy error caused by synergies.
  • 🐞 | Fix: Fixed infinite quest cooldowns.
  • 🐞 | [Unsure] Fixed an issue where two skills could share keybinds or keybinds changed randomly, potentially fixing related console issues too.
  • 🆕 | Version 14.9.0
  • ⚙️ | Renamed Plant Manipulation subskill to Plant Collection to reduce confusion.
  • ⚙️ | Nerfed Mastery EXP gain from meditation per minute: 12 → 9 to discourage overnight AFK leveling.
  • ⚙️ | Updated parts of the Mountain to prevent boss cheesing.
  • 🐞 | Fix: Fixed Paralyzing Scream stopping when unequipping the tool.
  • 🐞 | Fix: Fixed water puddles despawn tween.
  • 🐞 | Fix: Fixed executing someone attaching them to you until they respawn.
  • 🐞 | Fix: Fixed NPC actions cleanup.
  • 🐞 | Fix: Fixed karma range on karma quests.
  • 🆕 | Version 14.8.0
  • ⚙️ | Added a jailed-time counter above jailed players.
  • ⚙️ | Renamed Low Graphics mode to Smooth Materials.
  • ⚙️ | Added settings toggles for Rain Effects and Wind Effects (currently not saved).
  • ⚙️ | Disabling Rain/Wind Effects can improve mobile performance.
  • ⚙️ | Changed Healer trait: Healing efficiency 20% → 25%, Water cost reduction 0% → 5%.
  • ⚙️ | Hotbar is no longer saved while jailed to prevent spawning with no tools after jail.
  • ⚙️ | Improved Smooth Materials mode.
  • 📉 | Balance: Punch Barrage max hold time reduced to 2s, with full damage potential unchanged.
  • 📉 | Balance: [Nerf] Aerial heavy attack (down slam) no longer resets light-attack combo counter.
  • 📉 | Balance: [Nerf] Increased Ice Spikes knockback force: 75 → 90.
  • 🐞 | Fix: Fixed Quicksand having infinite range.
  • 🐞 | Fix: Fixed a small bug when dying while inventory is open.
  • 🆕 | Version 14.7.0
  • ⚙️ | ClayRoofTiles is now an earth-manipulable material used on house roofs.
  • ⚙️ | Speaking to a different subclass trainer/mentor now shows a warning that switching will remove previous progression.
  • ⚙️ | Added an option to sell all fish to the fishmonger.
  • ⚙️ | After standing up from knocked state, players get 1 second of Immune + Silenced (can run/dash, cannot use skills or be hit).
  • 📈 | Balance: [Buff] Increased Vine Whip control range: 125 → 150.
  • 📉 | Balance: [Nerf] Reduced weapon attack bleeding duration range: 4-8 → 2-4.
  • 📈 | Balance: [Buff] Increased Ground Fissure stun time: 0.8 → 1.
  • 🐞 | Fix: Added another bandaid fix for the NaN Aureus bug (root cause still unknown).