Elementalism Update Logs
Latest Elementalism official announcements and major update milestones.
- 🆕 | Version 14.12.0
- 🔥 | Major: New Fire Elementalist skill - Fire Shield (deals constant damage and blocks projectiles).
- ⚡ | Major: New Lightning subclass skill - Lightning Redirection (redirects a Lightning Bolt).
- 🪨 | Major: New Fighter skill - Gravel Shot (launches a blast of dirt).
- 🌪️ | Major: New Air Elementalist skill - Air Pull (pulls targets).
- 🧭 | Major: Manipulated earth structures can now be redirected, and Earth Manipulation direction now updates in real time.
- 💇 | Major: Custom Appearance now allows hair combos (up to 3 hairs).
- ⚙️ | Minor: Wind Effects and Rain Effects settings now save.
- ❄️ | Minor: Improved some ice effects.
- 💧 | Minor: Collecting water no longer necessarily unbinds with a tool equipped, unless a tool moveset bind conflicts with Collect Water on computer.
- 🎮 | Minor: Hotbar no longer saves empty slots to reduce player confusion.
- 🤖 | Minor: Reduced AI movement speed.
- 📉 | Balance: [Nerf] Slightly reduced flight skill speed in combat.
- 📈 | Balance: [Buff] Increased Earth Manipulation radius: 18 → 20.
- 📉 | Balance: [Nerf] Slightly reduced stun time for Shuriken Master and Archer skills.
- 📉 | Balance: [Nerf] Reduced Bear Trap stun time and radius, and increased animation duration.
- 📉 | Balance: [Nerf] Reduced Punch Barrage max hold time: 2 → 1.75.
- 📉 | Balance note: DPS was adjusted to keep similar individual max damage potential, but combo potential is still nerfed since hold time is shorter and cannot fully reset light attacks.
- 📈 | Balance: [Buff] Reduced Shadowstep animation duration: 0.6 → 0.5.
- ⚔️ | Balance: Fire Stream and Frost Breath are now parriable.
- 📉 | Balance: [Nerf] Increased Air Jump cooldown: 2 → 3.
- 📉 | Balance: [Nerf] Increased Earth Push cooldown: 3 → 6.
- 🐞 | Fix: Fixed collecting water with mouse input at a water part.
- 🐞 | Fix: Fixed unanchored wagons.
- 🐞 | [Unsure, Console] Fix: Fixed issues with UI navigation when selecting your character stats.
- 🐞 | Fix: Fixed a rotation bug when opening Items Inventory with shift lock enabled.
- 🐞 | Fix: Fixed bugs caused by dashing and using a mobility skill at the same time.
- 🐞 | Fix: Fixed negative karma reward being able to be less than 100.
- 🆕 | Version 14.11.0
- ⚙️ | Reduced Blood Mastery cost: 25k → 20k.
- ⚙️ | Reduced Blood Grasp cost: 5k → default 2.5k.
- ⚙️ | Reduced all quest cooldowns to 30 seconds.
- 🛡️ | Quest cooldown changes are intended to avoid/slow down auto-questing exploits.
- 💧 | Talking to the NPC next to the water pouches now includes an option to remove your water pouch.
- 🎮 | [Console] Switching tools to one side now selects the last slot on the opposite side instead of unequipping all, and empty slots can no longer be selected.
- 🔊 | Added an option to hide the Boombox in its UI.
- ⚡ | Improved energy regeneration for low Mastery.
- 🧘 | Improved energy regeneration while meditating.
- 🌊 | Water Wave now has a fade out effect.
- 👕 | Buying an outfit while having a forced outfit (nations, etc.) is now blocked and shows a notification to avoid mistakes.
- 📈 | Balance: [Buff] Increased Blood Grasp detection radius: 18 → 20.
- 📈 | Balance: [Buff] Fire Wall can now block fire projectiles and combustion.
- 📈 | Balance: [Buff] Water Wave can now block water projectiles.
- 🐞 | Fix: Fixed being able to use water without a water pouch in areas without a water source.
- 🆕 | Version 14.10.0
- ⚙️ | Lowered Wooden Fishing Rod price: 2500 → 750, and adjusted other fishing rod prices.
- ⚙️ | Skill Scroll world event timer now restarts once it's collected.
- 🐞 | Fix: Fixed a maximum event reentrancy error caused by synergies.
- 🐞 | Fix: Fixed infinite quest cooldowns.
- 🐞 | [Unsure] Fixed an issue where two skills could share keybinds or keybinds changed randomly, potentially fixing related console issues too.
- 🆕 | Version 14.9.0
- ⚙️ | Renamed Plant Manipulation subskill to Plant Collection to reduce confusion.
- ⚙️ | Nerfed Mastery EXP gain from meditation per minute: 12 → 9 to discourage overnight AFK leveling.
- ⚙️ | Updated parts of the Mountain to prevent boss cheesing.
- 🐞 | Fix: Fixed Paralyzing Scream stopping when unequipping the tool.
- 🐞 | Fix: Fixed water puddles despawn tween.
- 🐞 | Fix: Fixed executing someone attaching them to you until they respawn.
- 🐞 | Fix: Fixed NPC actions cleanup.
- 🐞 | Fix: Fixed karma range on karma quests.
- 🆕 | Version 14.8.0
- ⚙️ | Added a jailed-time counter above jailed players.
- ⚙️ | Renamed Low Graphics mode to Smooth Materials.
- ⚙️ | Added settings toggles for Rain Effects and Wind Effects (currently not saved).
- ⚙️ | Disabling Rain/Wind Effects can improve mobile performance.
- ⚙️ | Changed Healer trait: Healing efficiency 20% → 25%, Water cost reduction 0% → 5%.
- ⚙️ | Hotbar is no longer saved while jailed to prevent spawning with no tools after jail.
- ⚙️ | Improved Smooth Materials mode.
- 📉 | Balance: Punch Barrage max hold time reduced to 2s, with full damage potential unchanged.
- 📉 | Balance: [Nerf] Aerial heavy attack (down slam) no longer resets light-attack combo counter.
- 📉 | Balance: [Nerf] Increased Ice Spikes knockback force: 75 → 90.
- 🐞 | Fix: Fixed Quicksand having infinite range.
- 🐞 | Fix: Fixed a small bug when dying while inventory is open.
- 🆕 | Version 14.7.0
- ⚙️ | ClayRoofTiles is now an earth-manipulable material used on house roofs.
- ⚙️ | Speaking to a different subclass trainer/mentor now shows a warning that switching will remove previous progression.
- ⚙️ | Added an option to sell all fish to the fishmonger.
- ⚙️ | After standing up from knocked state, players get 1 second of Immune + Silenced (can run/dash, cannot use skills or be hit).
- 📈 | Balance: [Buff] Increased Vine Whip control range: 125 → 150.
- 📉 | Balance: [Nerf] Reduced weapon attack bleeding duration range: 4-8 → 2-4.
- 📈 | Balance: [Buff] Increased Ground Fissure stun time: 0.8 → 1.
- 🐞 | Fix: Added another bandaid fix for the NaN Aureus bug (root cause still unknown).
