Elementalism Traits

How traits work, rerolling with Essentia, and every COMMON and RARE trait.

Elementalism Traits

Understand traits as something you acquired during your experience. It's always only improvements to things you have, can do, or can acquire. You already spawn with one. In the Spiritual World, you can find a spirit named Essentia, which for a high price can reroll your trait. There are several different traits, some are rare and some are class-locked. Here is a list:

How to Get Traits

When you start playing the game, you will automatically get a random Trait. If you decide you want to change that Trait, you will have to go and talk to the Essentia NPC, who will allow you to reroll for a new Trait. She is located in the Spiritual World. How to Get to the Spiritual World There are 2 ways of getting to the Spiritual World: - You can enter the Spiritual World from a portal that will randomly spawn on the map; the portal will look like a beam of light. - The easier way of getting to the Spiritual World is by getting to 75 Spirituality, which will allow you to just meditate in order to enter.

COMMON

TRAITSTAT MODIFIERS
Tank
  • -3 run speed, -25 energy, +10 health
Light
  • +3 run speed, -5 health
Spiritual
  • +10% Spirituality exp from meditation
Prodigy
  • +10% Mastery exp from meditation
Bargainer
  • +20% Aureus from quests, +5% Aureus from selling to collectors
Trader
  • +10% Aureus from selling to collectors, +5% Aureus from quests
Berserker
  • +4% damage, -5 health
Relentless
  • +100 energy, -5 health
Disciplined
  • +5% Mastery & Spirituality exp from meditation

RARE

TRAITSTAT MODIFIERS
Deadeye
  • +10% speed for any projectiles, -2% damage
Glassblade
  • +10% damage, -12 health
Slayer
  • +3% damage, +3% fighting style damage, +3% weapon damage
Weaponmaster
  • +10% weapon damage
Ironfists (Fighter class)
  • +15% fighting style damage
Ignite (Fire element)
  • +10% burning chance, +2% fire damage
Fiery (Fire element)
  • +7% fire damage, +2% burning chance
Blueflame (Fire element)
  • enables blue fire, +4% fire damage, +6% burning chance
Galeforce (Air element)
  • +10% knockback for air skills, +5% air damage
Healer (Water element)
  • +25% Healing Stream efficiency, -5% water cost for water skills
Bloody (Water element)
  • ability to control blood at any phase of the moon. At the day as well if you have Blood Mastery
Tidebound (Water element)
  • -15% water cost for water skills, +5% water damage
Terran (Earth element)
  • +8% chance for Effects Boulder Toss can apply, +4% earth damage
Bedrock (Earth element)
  • +7% earth damage
Acrobatic (Ninja class)
  • +2 run speed, +5 jump power, +5% weapon damage, +5% fighting style damage, +10% energy block chance